x2 = ceil (box->box.x + box->corner[corner].horizontal + clip_radius);
x = x1;
sx = 1;
- max_other = MAX(box->corner[GTK_CSS_TOP_RIGHT].horizontal, box->corner[GTK_CSS_TOP_RIGHT].horizontal);
+ max_other = MAX(box->corner[GTK_CSS_TOP_RIGHT].horizontal, box->corner[GTK_CSS_BOTTOM_RIGHT].horizontal);
x3 = floor (box->box.x + box->box.width - max_other - clip_radius);
if (x2 > x3)
overlapped = TRUE;
x2 = ceil (box->box.x + box->box.width + clip_radius);
x = x2;
sx = -1;
- max_other = MAX(box->corner[GTK_CSS_TOP_LEFT].horizontal, box->corner[GTK_CSS_TOP_LEFT].horizontal);
+ max_other = MAX(box->corner[GTK_CSS_TOP_LEFT].horizontal, box->corner[GTK_CSS_BOTTOM_LEFT].horizontal);
x3 = ceil (box->box.x + max_other + clip_radius);
if (x3 > x1)
overlapped = TRUE;